Super Snapshot v4.0 Operating Manual Project64.txt

From ReplayResources
Jump to: navigation, search

Super Snapshot v4.0 Operating Manual

text included from Project64

Please check the text for credits!


****************** COMMODORE 64/128 RULEZ !! **********************

Note from typist:
This has been scanned, corrected and where necessary retyped - hopefully
without errors.  However, if any errors exist, please do contact me at:
c64dungeon@yahoo.com
This document may be distributed freely, only if it remains unmodified.

Burt Bochenek /Terminator
http://come.to/commodore | http://www.museum.c64.org
c64dungeon@yahoo.com
Summer of 2000.

___________________________________________________________________

                  SUPER SNAPSHOT 4.0 - OPERATING MANUAL
                             LMS TECHNOLOGIES
___________________________________________________________________

                      TABLE OF CONTENTS

INTRODUCTION                            1
SYSTEM REQUIREMENTS                     2
PACKAGE CONTENTS                        2
SET UP PROCEDURE                        3
THE OPENING SCREEN                      3
DISK UTILITIES                          4
       FILE UTILITIES                   5
       DISK COPIER                      6
       NIBBLE COPIER                    6
       PARAMETER COPIER                 9
THE DOS WEDGE                          10
FUNCTION KEYS                          12
SPECIALTY KEYS                         14
TURBO DOS                              15
BOOTSECTOR SUPPORT                     17
CAPABILITIES OF THE SNAPSHOT PROCESS   18
STARTING THE SNAPSHOT PROCESS          20
SUB-SYSTEM MENU                        21
EXTENDED LIFE AND SPRITE DISABLE
                 /RE-ENABLE            23
SCREEN-COPY V4                         25
CODE INSPECTOR V4                      28
TRACK AND SECTOR EDITOR                35
DRIVE MONITOR                          36
SPRITE MONITOR                         37
UTILITY MENU                           39
SUPER SNAPSHOT SYSTEM DISK             40
SPRITE EDITOR                          41
BASIC PLUS                             43
USING THE 1571                         46
ROM UPDATES                            47
BBS SUPPORT                            48
WHAT'S NEXT?                           49
COPYRIGHT NOTICE                       50
LIMITED WARRANTY                       51
DISCLAIMER                             52


	(C)	LMS	i	SUPER SNAPSHOT

                      INTRODUCTION

Congratulations  and  thank-you  for your purchase of SUPER SNAPSHOT.  To
those of you who purchased this package as  an  update  to  a previous
SUPER SNAPSHOT, welcome to version 4!   Many hours of planning and design
have gone into this product trying to ensure that it is as useful as
possible to the end user.   We have heard from many of our SNAPSHOT64 and
SUPER SNAPSHOT customers and have taken into consideration all of the
comments and suggestions that we have received.  The result is SUPER
SNAPSHOT V4.

        We feel this cartridge represents a significant  enhancement  over
previous versions and over what is available on the market today.   We
have strived to make this cartridge not only the best archiver on the
market  but to also make it an indispensable utility.  To this end we
have included along with the snapshot utility: a fast loading utility
(TURBO DOS), a dos wedge, a screen dump utility, machine language monitor,
utility menu, copier system, file management system, pre-programmed
function keys plus many other useful utilities.  With all of these
features, there should be no reason for unplugging your cartridge.  And
this is only the beginning.   That's right, future versions of the
cartridge will include  other valuable  utilities.  But where does that
leave you since you have bought this version?  The answer is....in a
great spot.   SUPER SNAPSHOT's unique design allows it to be open ended.
That means that you will be able to update to the latest version very
easily and at a

        (C)     LMS    1       SUPER SNAPSHOT

very reasonable  cost.    More  on this later.
        For those of you who wish to skip the detailed instructions and
whose only wish is  to  get  going  with  your  newest purchase, go to
page 20 and the section called STARTING THE  SNAPSHOT  PROCESS. Once you
have got the initial urge out of your  system  please  read  this  manual
thoroughly  as  it  contains  important information  on  the  operations
and capabilities of this cartridge.

                      SYSTEK REQUIREMENTS

SUPER SNAPSHOT requires a Commodore 64, 64C, SX 64, 128 or 128D (in the 64
mode) and will use the following drives; 1541,  1541C,  1571,  1581  or
1541 compatibles  such  as  the  FSD,  Indus, Commander, MSD, etc.

                      PACKAGE CONTENTS

Your SUPER SNAPSHOT package should include the following: 1) SUPER SNAPSHOT
cartridge, 2) instruction manual, 3) a warranty registration form and a
SUPER SNAPSHOT SYSTEM DISK.  PLEASE NOTE!!  You MUST fill out your warranty
registration form  and  return  it  in  order  to  be informed of future
upgrades.

We encourage you to make a backup of your system disk (both sides).  It is
unprotected and can be copied using any good copier such as the one
supplied as part of this system.  Put your original away and use the copy
from now on.

        (C)     LMS    2       SUPER SNAPSHOT

                      SET UP PROCEDURE

        With your computer turned OFF, very carefully insert SUPER SNAPSHOT
into the cartridge port (with the computer facing you it is the furthest
port to the right) with the label side up.

** NOTE ** Inserting the cartridge into the computer with the power turned
on can be very hard on your computer and your pocket book, so make sure
that your computer is turned off first.  With the cartridge in place turn
on your computer.

                      THE OPENING SCREEN

        You will immediately  notice  a distinct difference in the opening
screen (or at least you should).  Displayed on the screen at this moment
should be an options window with our copyright in the background.  You will
also  notice  a status line that tells you that TURBO DOS (our custom fast
loader) is on.   TURBO DOS is always active upon power up  since we believe
that you will always want to use it whenever possible.

At this point six options are shown to you.   F1 is the beginning of the
program backup procedure, F3 takes you to our DISK UTILITIES,  F5  activates
the EXTENDED  LIFE  module  (more  on  this later), F7 will jump to basic
with all features enabled and execute the auto-boot sequence.  The DELETE
key will exit to basic with all features enabled but will NOT execute the
auto-boot sequence and  F8 will exit to basic with all features turned off.
See the section

        (C)     LMS    3       SUPER SNAPSHOT

titled BOOTSECTQR SUPPORT  (p.17)  for more details on the
auto-boot feature.

                      DISK UTILITIES

        If, from the opening  screen,  you selected F3 you will be
presented with the DISK UTILITIES menu.  From here you have four choices
and they are 1) FILE UTILITIES, 2) DISK COPIER, 3) NIBBLER and 4) PARAMETER
COPIER.

Selecting option 1 will present you with our file copier menu.  The file
copier supports 1 or 2 drives (devices 8, 9, 10 and 11) and the drives can
be 1541, 1571 or 1581,  any combination.   This means that you can, for
example, copy files from a 1541 to a 1581, including partitions, or vice
versa.  All you have to do is select which will be source and which will
be destination (by using the F1/F2 and F3/F4 keys).   If one of the drives
being used is a 1581, a second menu will appear allowing you to pick the
source or destination directory.  F5/F6 will allow you check the directories
of the  source  and  destination  drives respectively.   The copier detects
which drive(s)  it  is  working  with  and implements  the  appropriate
transfer routine(s) automatically.   We have not found any file copier
that is as fast or as flexible as this one.  ** NOTE **  If you have a
1571 drive and you wish to make  use  of.  its  increased  storage capacity,
you must first send a special command from basic BEFORE going to the
copier system.   The command is >UO>M1. This sets the 1571 into 1571 mode.
Next you must send the disk format command

        (C)     IMS    4       SUPER SNAPSHOT

(>NO:name,id).  Now you are ready to go to  the  copier  system.    For
further information on the 1571, see the section titled USING THE 1571
(p. 46)  which appears later in this manual.

Pressing F7 will take you to the FILE UTILITIES MENU.  The first thing
to note is the DEVICE line.  This tells you which drive that you will be
working with.  The following is a summary of the options available on this
screen.

1. DIRECTORY - This will give you a directory listing of the current
selected device (unit 8 is the default).

2. SOFTWIRE DEVICE NUMBER - This command is for those of you who wish
to use two drives for file copying but only have two unit 8's. To use
this option turn on ONLY THE  DRIVE  WHOSE  NUMBER  YOU  WISH  TO CHANGE.
Press 2 and you will see the DEVICE number change from 8 to 9.  Your drive
is now identified as unit 9.  Now turn on your other drive.  You now have
units 8 and 9 to work with.

3. RENAME FILES - Here is an easy way to change the name of any file(s).
Press 3 and a directory of the current device will be given.  Using the
cursor keys and space bar, select the file(s) that you wish to rename.
When all the desired files have been selected press return. The old name
of the file(s) will be given and you simply type in the desired new name
at the prompt.

4. SCRATCH FILES - The scratch feature follows the format used in the
RENAME FILES option.  Use the cursor keys and space bar to select all

        (C)     LMS    5       SUPER SNAPSHOT

files that you wish to delete.  When the files have been selected press
return.

F1/F2 - Pressing Fl or F2 allows you to select the DEVICE to be used in
the FILE UTILITIES MENU.   The default is unit 8 which means that all of
the commands (scratching, renaming and softwire) will be directed to that
drive.  If you wish to  access  another drive  (ie  9)  then press F1.
The on-screen DEVICE will change  from 8 to 9.   All subsequent commands
will be sent to drive 9.

The  second  option  in  the  DISK UTILITIES is the DISK COPIER.   After
selecting  this  option  you  will  be prompted to place the SYSTEM DISK
in the drive.   Pressing RETURN will load the DISK COPIER MENU.  From here
simply select the desired drive setup.

Option three is the NIBBLER.  We are proud to say that the nibbler supplied
is none other than the SHOTGUN II.  Many of you have probably heard of this
excellent utility and we are sure that everyone will be very pleased with it.
As with the  disk copier option,  you will  be prompted to insert the SYSTEM
DISK and press  RETURN.    When  prompted  select either the one or two drive
version which will then load.   Next a menu of user defined prompts will be
displayed.  Let's go  through  the  options  and  features specific to each
version.

SINGLE DRIVE VERSION:

1) Starting Track No. : Press 1 to enter the changes.   Defaults to 01 but
any

        (C)     LMS    6       SUPER SNAPSHOT

track  number  from  1  to  80  may  be selected.

2) Ending Track No. : Press 2 to enter changes.  Defaults to 35, but any
track number from 1 to 80 may be selected. Please note that tracks 41-80
should only be  programmed  while  using  a  1571 formatted  disk.  This
copy  is  made without  actually  flipping  the  disk. Although  you  may
select  tracks 1-80, we suggest copying tracks 1-35 and then tracks 41-75.
This will save time in most cases.

3) Density Detection:   Defaults to OFF and may be toggled ON by pressing
 the 3 key.  (Don't use this feature unless you suspect whole track
 non-standard density. Superkit 1541 (tin) for example.)

4)  Drive  No.:    Press  4  and  select 08,09,10, or 11.

F1/F3:    View Disk Directory of  copy drive.

C:  Begin Copy process.  Follow on screen prompts.

RESTORE:  You may abort the copy process at any time by hitting RESTORE.
If you abort while  the  drive  is  active,  we suggest that you turn the
drive of f and on again.

One drive copier hints and tips.

We suggest you use default values when  copying  any  commercial  program,
protected or not.  If the copy fails, set the end track to 40 and recopy.

        (C)     LMS    7       SUPER SNAPSHOT

Be sure to  write  protect  the  copy  before attempting to test it.  Some
programs will  fail  if  the  write  protect  is missing.  The Shotgun II
contains our system  for  copying  Rapidlok  (tm) protected disks.  This
protection scheme is touchy,  but we have had excellent results.   If the
copier prompts you to reinsert the Shotgun II while copying, it is going back
to pick up the proper Rapidlok (tm) copier.  Again, just follow on screen
prompts.  One final word on Rapidlok (tm) protection. If the copier has
prompted you to reinsert the Shotgun II, you do have a Rapidlok (tm)
protected disk.   If your backup fails,  attempt again but first be
absolutely sure that ALL,  and we mean ALL peripherals are disconnected
from your system.  Strip the system down to a keyboard, a monitor, and one
disk drive.    This  also  includes special copy cables,  chips,  and
other such hardware.  After a successful copy has been made, start adding
a piece or two back to the system (at a time) until the problem has been
identified.  It may be as simple as a modem and as sneaky as a second
drive on line but not even powered  in.    Companies  known to use Rapidlok
(tm) are:  Accolade (tm), Avalon Hill  (tm),  Microprose  (tin),
Avantage (tin), Capcom (tin), and Dreamrider (tin). Others probably exist.
Finally, we want you to know that it is normal for the system to reset to
BASIC after copying Rapidlok  (tm)  protected titles.   Take this
opportunity to test your backup.

DUAL DRIVE COPIER:  From the menu, the following options are available.

1) Same as one drive version.

        (C)     LMS    8       SUPER SNAPSHOT

2) Same as one drive version.

3) Same as one drive version.

4) Source drive:  Defaults to 08 but may be changed to 9,10, or 11 by
pressing 4 and keying in your change.

5) Destination Drive:  Defaults to 09 but may be changed 8, 10, or 11
by pressing 5 and keying in your change.

F1/F3:   View directory of source drive (Fl) or destination (F3).

C:  Same as one drive version.

Software Wire:  From the main menu, you may change the device number
of your drives through a software method.  Hit S and follow on screen
prompts.

In order to return to the SUPER SNAPSHOT    main menu,  hold  down  the
Commodore key and press the button on the cartridge.

The PARAMETER COPIER is option 4 on the DISK UTILITIES menu.   "What is
a parameter?" you may ask.  A parameter is a short routine that will
make a minor adjustment to a disk so as to remove any protection routines.
We have examined the market and in our opinion the KRACKER JAX parameter
disks are the best of their type.   For this reason we have made an
arrangement with the KRACKER JAX people whereby  they  will  offer  a
special parameter  disk  that  will  include parameters for only those
programs that SUPER SNAPSHOT cannot completely copy.
Selecting 4 will bring up the usual prompt.    After  pressing  RETURN
the parameter menu will appear with a list of the titles supported.  You
may scroll up or down through the entire parameter selection.  To the
left of the titles is a display that will tell you what kind of copier
is first required before running the parameter.  NOTE: Custom Copier and
nibbler refer to the same thing, SHOTGUN II.

As a final note, if you wish to exit from the DISK UTILITIES menu,
simply press return.

                      THE DOS WEDGE

When you have exited to basic you will find that there is now a dos
wedge present.  We feel that this wedge is one of the best on the market
and certainly the easiest to use.

The following is a list of the wedge commands and their description.

$  -  gives  you  a  listing  of  the directory without disturbing any
programs that are in memory. (LOAD"$",8 and LIST)

/ -  loads  a  basic  program. (LOAD"filename",8)

% - loads a machine language program. (LOAD"filename",8,1)

<- saves a file (must be basic).

> or @  -  takes  the place of  the OPEN15,8,15 and CLOSE15 command.  For

        (C)     LMS    9       SUPER SNAPSHOT

example, if you wanted to initialize your drive you would simply type >I0.
> will also  report  the  status  of  the  error channel (handy for those
times when a program load stops and the drive light is blinking).

>#(n) - (where n is 8 to 11) changes the device that the computer will
access. This means that if, for example, you have two drives (8 & 9) and
you wish to work with drive 9 you simply have to send this command, >#9,
and all dos wedge commands will be directed to number 9. You can go back
to device 8 by typing >#8.

>FNO   - this is the command for our TURBO-FORMAT.  The syntax is
FNO:name,id (using number 0 not the letter 0). FOR THE 1541 ONLY!

>K  - displays current setting of function keys.

>Kn - (where n is 0 to 8) displays setting of particular key.

>KD - disable function keys.

>KE - enable function keys.

>TD - disables TURBO DOS.

>TE - enables TURBO DOS.

>TV - displays the current ROM version.

>Q  - disables the dos wedge.

These  wedge  commands  have  been simplified to the point where they
make our wedge more convenient and easier to

        (C)     LMS    11       SUPER SNAPSHOT

use than those of our competitors.  These refinements include the
ability to list a selective directory (ie: $:P* would list only those
programs on the disk that start with P).   Another refinement is evident
when you load from a directory listing.   Our wedge reads only what is
between quotes.  You don't have to erase excess file size numbers.
Pressing the space bar during a directory listing will pause the listing,
pressing it again will resume  the  listing.    Pressing  the RUN/STOP key
will terminate the listing.

Along with the above commands, SUPER SNAPSHOT also supports the BOOT and
OLD commands.  The OLD command will restore a basic program that has been
eliminated due to a NEW command or a reset.   The BOOT command will attempt
to auto-boot the disk in the current drive.   See BOOTSECTOR  SUPPORT
(p. 17)  for  more information on this command.

                      FUNCTION KEYS

As a measure of convenience, SUPER SNAPSHOT programs the function keys with
a number of useful commands.  They are:

- COMMODORE-RUN/STOP - absolute load and run of the first program on the
disk. This key can also be used to load a specific program.   To do so you
would simply obtain a directory  listing by using F3, cursor up to beside
the desired file and then press COMMODORE-RUN/STOP. The load would be the
same as typing LOAD"name",8, 1.

- F1 - basic load of the first program on the disk.   This key can be used
much the same as COMMODORE-RUN/STOP except that it loads as LOAD"name",8.

- F2 - displays the current setting of the function keys.

- F3 - lists the directory of the disk.

- F4 - selective directory.   This allows  you  to  obtain  a  listing  of
specific files.  For example, if you wished to see a listing of only those
files that began with P, you would press F4 and then P* and return.

- F5 - RUN the basic program in memory

- F6 - delete key.   Pressing this key will delete the next character to
the right.

- F7 - LIST the basic program in memory.

- F8 - jump to the monitor (CODE INSPECTOR).

- F9 - (C= + F1) moves the cursor to the bottom left of the screen.

- FlO - (C= + F3) changes the border color.

- Fil  -  (C= + F5)  changes  the background color.

The  programmed  function  keys  are meant to serve as a convenience.
They represent what we prefer for each key.

        (C)     LMS    13       SUPER SNAPSHOT

However, you are not constrained to these settings.   You may change them
anytime from basic by pressing >K or F2.  This will give you a listing of
the current settings.  To change one simply cursor up to the desired key
and type over the command  sequence  starting  after  the colon.  When
redefinig the keys, the left shift arrow serves as a return symbol. Keep
in mind that these keys allow access to the drive only and so cannot be
used for sending printer commands.

Please note that only keys 0 to 8 may be redefined.   Keys 9, 10 and 11 are
fixed and not subject to change by the user.

There are special symbols used when defining the function keys.  They are:

-	carriage return
/ddd - ascii value of decimal ddd
II	- single I literal (ascii 47 or $2F)
-	ascii "<-" (95 decimal or $SF)

                      SPECIALTY KEYS

Along with the function keys, several other  keys  have  been  assigned
new commands.   These include the COMMODORE key, CONTROL key, F7 and F8
(during power up).  The following is a description of their new purposes.

- COMMODORE key - holding down this key  and  pressing the  button  on
the cartridge anytime EXCEPT while in the SUPER SNAPSHOT menus or when
the computer

        (C)     LMS    14       SUPER SNAPSHOT

has crashed, will perform a system reset (warm reset)

- CONTROL key - at any point outside of  the SUPER SNAPSHOT menus,  you
go directly to the monitor by holding down the CONTROL key and pressing
the button on the cartridge.   This means anytime while in basic or from
within a running program

- F1 - holding down F1 during power up will exit you to basic with
all of SUPER SNAPSHOTS features enabled but the system will not perform
the auto-boot sequence.

- F7 - pressing the F7 key during power up will take you directly to basic
with all of SUPER SNAPSHOT's features enabled.  At the same time it will
check the disk in the current drive for a boot sector and execute it if
present.

- F8 - the same as DEL except all of SUPER SNAPSHOT's features are disabled
including the auto-boot.

                      TURBO DOS

TURBO DOS is the name of our program load enhancement.  It supports fast load
and  fast  save on the  1541  (and all compatibles), 1571 (in 1541 or 1571
mode) and the 1581.  Load time on the 1541 and 1581 is speeded up by up to 15
times and saving is up to 7 times faster!  TURBO DOS is also compatible with
the vast majority of commercial software on the market  today.    Extensive
testing has shown that it is as fast as any similar

        (C)     LMS    15       SUPER SNAPSHOT

utility (and faster than most) on the market .   TURBO DOS will work with any
drive that is 1541 compatible.  It will NOT work with an MSD and actually
checks to see if the drive present is an MSD and if so automatically disables
itself.

Occasionally you might find a program that won't load with TURBO DOS present.
We have found that in most cases where there is a compatibility conflict, the
problem generally lies with the function keys.  Disabling them (>KD) will
usually solve  the  problem.    If  the  problem persists,  try turning off
all of the wedge and function key features by typing >Q.   If this does not
cure the problem then  pressing  F8  upon  power-up  will disable  all  of
TURBO  DOS  and  thus alleviate the problem.   You can also disable
specifically the fast loader from the wedge by typing >TD (disable TURBO
DOS). This way you can leave the wedge and function keys  active if it turns
out that the loader is the~culprit.

We should point out here that not all compatibility problems are due to
SUPER SNAPSHOT.   There are actually software programmers  out  there  who
implement routines  that  specifically  look  for cartridges.   If there is
a cartridge present  the  program refuses  to  load! What this boils down to
is that these programmers are attempting to prohibit you  from  using
screen  dumps,  sprite killers or any of the other utilities found on
cartridges such as this.  They will try to justify this 'protection' by
saying that the archiver portion of the cartridge worries  them.    Since
these programs generally can't be copied by

        (C)     LMS    16       SUPER SNAPSHOT

cartridges  anyway  (due  to  alternate communication  routines,  etc),
their excuse just doesn't wash.  They are just trying to be difficult.
If you come across such a program, we encourage you to contact the
company and voice your displeasure.

                      BOOTSECTOR SUPPORT

Your SUPER SNAPSHOT cartridge has a facility built in which, we feel, you
will find very useful.  You now have the option to make your favorite
programs boot right from power-up,  just like a Commodore 128!  What's
more, your 64 will now support the BOOT command.

This is how it works.  On the SYSTEM DISK  is  a  program  called
BOOTSECTOR MAKER.  Simply load and run the file and you will be asked to
insert your target disk and for the name of the program that you wish to
auto-boot.  Pressing RETURN will start the process.  What will happen is
that there will be a special command written to track 1, sector 0.  When
the process  is  finished  the  message "BOOTSECTOR  INSTALLED!"  will
appear. From now on this disk will be auto-bootable.   There is no reason
to worry about the auto-boot process overwriting a sector that is in use
as the program checks for this.  Also, when the sector is modified by the
BOOTSECTOR MAKER, the bam is updated to show that the sector is being used.

The auto-boot feature can be invoked in several ways.   Pressing F7 from the
opening screen will exit to basic and the auto-boot  sequence  will  be

        (C)     LMS    17       SUPER SNAPSHOT

executed. Issuing the BOOT command from basic will cause the cartridge to
attempt an auto-boot.  The third means of auto-booting is designed for all
those people running a BBS on their 64.   When the system is powered up, an
internal timer will count down thirty seconds.   If at the end of that
time  there  hasn't  been  a  key pressed, the system will automatically
exit to basic and attempt to auto-boot the disk in the drive.

** PLEASE NOTE ** When using the auto-boot feature, make sure that there
is a disk in the drive.  If no disk is present and you are using an older
1541, you will here the infamous head knock associated with these drives.
As long as there is a disk in the drive, the auto-boot sequence WILL NOT
CAUSE A HEAD KNOCK.  The auto-boot feature works with the 1541 (and
compatibles) and the 1581.

                      CAPABILITIES OF THE SNAPSHOT PROCESS

The  archiver  portion  of  SUPER SNAPSHOT (accessed as option 1 in the
SUB-SYSTEM MENU) is the most effective memory capture utility on the market
(domestic or foreign).  It will produce a working copy of  any program that
is entirely memory resident.    Even many programs that load in files after
the program has begun can be successfully backed  up.    However  there are
some programs that cannot be copied 100%.  These  programs  include  ones
that  are dongle (key) protected; do a protection check after the program
has loaded and started and programs that use the drive's

        (C)     LMS    18       SUPER SNAPSHOT

memory for protection or for alternate communication routines.

The  programs  that  cannot  be successfully backed up can be easily
identified.    Key  protection  is  self evident.   Programs that use the
disk drive's memory are easily identified as well.   To do so, load in the
original program and when it has started  turn your drive off and then on
again.  If the program crashes or locks up when it tries to access the disk
(the drive will not come on at ALL) you can safely assume that it uses
special routines that were placed in the drive's ram.

To determine whether the program is using a late protection check, make
an unprotected copy of the original disk (using the fast copier included
on the parameter disk).   Load in the program using the original disk.
When the load is completed and the drive has stopped spinning, replace the
original with the copy.  If the program crashes or refuses to accept the
copy when it next accesses the drive, it indicates that there is a late
protection check routine.

Until now, these types of programs could not be handled by a cartridge
based copier.    Our  tests  show  that  SUPER SNAPSHOT can still make
backup copies of much of the software on the market today, however for
those that it can't we have made provisions  for through the SUPER
SNAPSHOT SYSTEM DISK.  The SUPER SNAPSHOT SYSTEM DISK disk is designed
to keep you current by providing parameters for those "problem" programs.
These parameters are produced by the KRACKER JAX team from

        (C)     LMS    19       SUPER SNAPSHOT

SOFTWARE SUPPORT INTERNATIONAL.   Their address  is  given  elsewhere
in  this manual.

                      STARTING THE SNAPSHOT PROCESS

The F1 option on the opening screen is  the  first  step  in  the
SNAPSHOT process.    Selecting this  option will enable another window
where you will be asked  to  confirm  your  selection. Pressing  "Y"
will  preconfigure  the computer's memory with a pattern that SUPER
SNAPSHOT will recognize.  This is done so that SUPER SNAPSHOT will only
save that memory which is actually part of  the  program  being  backed
up  and therefore minimize the size of the files that will be saved.
This feature will be used by you 99% of the time.  However, it is not
necessary to preconfigure memory. If you don't it only means that your
files will  be larger.   We offer the option because we have found
software that actually looks  for a pattern in memory as part of a
protection scheme designed  to  defeat  cartridge  based copiers.

After you have made your selection you will be returned to the main
menu where you will. choose to exit via the DEL(ete) or F8 options
(DEL most of the time) to basic.   Choosing F8 will take you to the
standard COMMODORE start up screen  with  all  of  SUPER  SNAPSHOT's
features disabled.   In this state the cartridge is COMPLETELY invisible.
Even the computer can't see it.   There are some programs that check the
cartridge port as part of their protection scheme

        (C)     LMS    20       SUPER SNAPSHOT

so  the  invisibility  option  is  very important.   Having now chosen
DEL or F8 you  would  now  load  in  the  original program.

                      SUB-SYSTEM MENU

When the program is finished loading, press the button on the cartridge.
The SUB-SYSTEM MENU will now appear and the status of TURBO DOS is given
along with the number of the drive being used (upper right hand corner of
the menu).  If you have two drives and you wish to save the backup to
drive 9 simply press SHIFT/3 (which is the # sign).  The device number
shown will change to 9 and all disk activity will be directed to 9.  You
can go back to 8 by pressing "#" again. If you are using one drive only,
turn the drive off and then on again.   If the program is using alternate
communication routines and you wish to save to device 9, you MUST first
turn drive 8 off and on.

Press 1 and you will be taken to the snapshot screen.  There you will be
asked for the desired name of the file.  The next prompt will be to
insert  the destination disk and press return.  The program in memory
will be saved into one file  including  the  boot.    The  only exception
is if the program cannot be compacted to 202 blocks or less.  In this case
the program will be saved as two files, the first being relatively short
and the second considerably longer.  The reason for the two file save is
that the only loader that could load a file larger than 202 blocks would be
the one on SUPER SNAPSHOT.   In other words, the program would not load
without SUPER SNAPSHOT installed.

You  can  return  to  any  previous requester (clear back to the SUB-SYSTEM
MENU) by erasing the suggested characters and pressing return.

Pressing  any  key  will  start  the saving  process.    This  process
takes approximately 30 to 90 seconds and a message will appear to inform
you when it is finished. Pressing any key will take you back to the
SUB-SYSTEM MENU where you can resume the program or access any other of the
cartridge features.

Choosing option 2 will take you to the SCREEN-COPY MENU, option 3 will take
you to  the machine  language monitor, option 4 will take you to the SPRITE
MONITOR,  all  of  which  are  discussed elsewhere in this manual.

If it is necessary to check or work with your target disk, pressing 5 will
send you to the UTILITY MENU (p. 39) where this can easily be accomplished.
Selecting 6 will resume the program from its frozen state.

** NOTE ** There is an extra feature in the SUB-SYSTEM MENU that is not
displayed on the screen.  Pressing the letter 'T' will toggle TURBO DOS on
or off.   The result of pressing the key is shown at the top of the window.
This is merely a convenience feature in that it will turn on our fast dos
enabling you to fast save the program in memory if,for example, the program
happened to turn the dos off

        (C)     LMS    22       SUPER SNAPSHOT

while loading.

                      EXTENDED LIFE AND SPRITE DISABLE/RE-ENABLE

As  mentioned  earlier,  F5  on  the option screen executes the EXTENDED
LIFE routines.    This  option  can  be  best explained by the  following
example:  You are playing the toughest shoot-em up to ever hit the market.
After what seems to be hours (and probably is) you make it to level 99
only to find that you are down to your last man.  As soon as you lose
this  one  it's  back to  the  beginning again.   What you do now is
press the cartridge button which will interrupt the game (giving you a
breather) and send you to the SUB-SYSTEM MENU.  Now press option 5
(RESUME  EXECUTION)  and continue  to play.  Eventually it's curtains
and the game is over.  The difference now is you don't have to start over!
Simply reset your computer by using the Commodore key and the cartridge
button (do NOT turn it off and on).   When the opening screen appears press
F5 (EXTENDED LIFE) and you are right back to level 99 where you were just
before you pressed the cartridge button.

This may sound quite tricky but it actually is just part of the SNAPSHOT
process.   When you pressed the button, all of the 10's and registers were
copied onto our cartridge ram.   EXTENDED LIFE simply reset all the
registers to match the image on the ram,  similar to the resume  feature
after  the  SNAPSHOT process.

EXTENDED LIFE does work the majority

        (C)     LMS    23       SUPER SNAPSHOT

of the time but not all the time.  For example, it will not work if the
program loaded in a new file after you pressed the cartridge button.
If the background of the screen changes, this also could cause problems.
The best thing to do is to press the cartridge button each time you progress
a little further into the game.   Experimentation will soon teach you when
and where to use this handy option.

Also built into SUPER SNAPSHOT is the ability to disable sprite collisions.
To disable the sprites press the cartridge button and select option 3
(monitor) from the SUB-SYSTEM MENU.   Using the sprite disable commands
you can kill sprite to sprite collisions, sprite to background collisions
or both.    After  a  sprite command has been executed the message
- DONE will appear.  Typing XM will exit back to the SUB-SYSTEM MENU where
option 6 (RESUME EXECUTION) will return you to the game where you left from.
If the disabling was successful then the sprites will pass through one
another allowing you to continue through the whole game without losing a
life.  Often, however, there will appear to be no effect from the sprite
disabling.   This is because what appeared to be sprites are actually user
defined characters or the programmer may be using some other method besides
the VIC chip for detecting collisions.

We have also included a sprite re-enable feature.  This command will turn on
all sprites that you had previously turned off.

The  sprite  commands  are  discussed

        (C)     LMS    24       SUPER SNAPSHOT

more fully in the section titled CODE INSPECTOR V4 (page 28).

                      SCREEN-COPY V4

SCREEN-COPY is the name given to our screen dump utility because what you
get with this option is just that!  You can get a screen dump of virtually
anything (graphic or text).  This dump will work with the  Commodore 1525,
Epson, Epson compatibles, Commodore 801, Commodore 802 or Commodore 1526.

SCREEN-COPY  is accessed through the SUB-SYSTEM MENU (option 2).  To use it,
load in your program and when the screen that you wish to  SCREEN-COPY
appears press the button on the cartridge.  When the SUB-SYSTEM MENU appears
press option 2 and you enter the SCREEN-COPY system.

Although  you  can  interrupt  at virtually any point it is best to do so
when there is no drive activity.  If the drive is busy when you interrupt,
you will get a SCREEN-COPY but the program will likely crash when you resume.
Also, if  the program happens to be   using alternate  communication
routines,  you will have to turn the drive off and on in order to free up
the serial bus.

Upon entering SCREEN-COPY you will see  that  the  type  of  screen  being
displayed has been identified as being one of five different types.  They
are 1) standard  bit  mapped,  2)  standard character, 3) multi-color bit
mapped, 4) multi-color character or 5) text.   You will also be told how
many sprites have been enabled.

Next you  are presented with  four different save options along with the
option to return to the SUB-SYSTEM MENU.
** NOTE ** Options that are shaded are not available because of the screen
type being utilized.  That means that if the screen that you wish to copy
is standard bit-mapped  or  standard  character (hi-res), you cannot save
it to the disk drive as a KOALA PAINT file because KOALA PAINT uses
multi-color screens.

Options 3 and 4 are disk drive dumps in KOALA PAINT and DOODLE format.
The files that are saved can be loaded in using the appropriate drawing
program. SUPER SNAPSHOT will automatically save the files in the proper
format so that these drawing programs can load them in for you to play with.

Should you wish to dump the current screen to a printer by selecting option
2,  you should first set the defaults which  appear  at  the  bottom  of
the SCREEN-COPY menu.   The following is a brief description of the defaults:

- F1 - allows you to choose the appropriate printer type.   The choices
include 1525, 1526 and Epson.   If you have a 1525 or compatible (such as
the Gemini II) you should choose the 1525 setting.  If, on the other hand,
you are using an Epson or Epson compatible (such as a Panasonic 1092) you
would choose the Epson setting.   Commodore 1526 or 802 users would select
the 1526 setting.  You will  notice  that  one  of  the printer options is
called RAM.   This refers to

        (C)     LMS    25       SUPER SNAPSHOT

printer drivers that are not installed on the cartridge eprom.  SUPER
SNAPSHOT has the  ability  to  store  custom  printer drivers on its' ram.
In the future new printer drivers will be posted on our support BBS (p. 49)
and will be available for downloading.

- F2 - print sprite option.   This key will allow you to include or exclude
the sprites that were on the screen at the time you interrupted.

- F3 - will print the screen with the colors being opposite to what they
appear.    Sometimes  this  option  will produce a more desirable screen
dump.

- F5 - toggles between the three screen  sizes  available.    Small  is
approximately 4.5 x 3.25; medium is 6.75 x 6.75 and large is 8.75 x 7.5
(which is the exact screen size).  Dimensions given are those produced
when using an Epson or Epson compatible printer.

- F7 - is an option for 128 users only.  If you have a 128 you can kick
it into 2 megahertz mode (for printing) and significantly decrease the
print time. Using this option will blank the screen during printing.

- SP(ace) bar - toggles between the SCREEN-COPY menu and the screen that
is to be printed.

There  are  several  other  features built into SCREEN-COPY.  Pressing
any key during printing will cause the printer to stop at the end of the
next line.  You will be asked if you wish to abort and you will answer
(Y)es or (N)o.   Finally, with some interfaces, there occasionally is a
problem accessing the printer.  If this happens SUPER SNAPSHOT will inform
you of the problem and ask you if you wish to (A)bort or (R)etry.

                      CODE INSPECTOR v4

Your new SUPER SNAPSHOT cartridge contains a very powerful machine language
monitor which is accessed through the SUB-SYSTEM  MENU  (option  3).
Its capabilities are a hacker's dream come true.  Did you ever wish that
you could find out what was going on inside a program as it was running?
Well now you can!    By pressing the button on the cartridge and going to
the SUB-SYSTEM MENU (or alternatively holding down the CONTROL key and
pressing the cartridge button when outside the SUPER SNAPSHOT system),
you can enter into the monitor. There you will find the status of all the
registers at the point when you pressed the cartridge button. You can tell
what exactly  was  going  on  when  you interrupted.   And all this can be
done without corrupting memory!  That's right, you can take a look at what
is going on, make a few changes and then resume the program with the only
changes being the ones that  you made.  Now you can begin to see the
potential of this utility!

We  cannot  attempt  here  to  teach machine language and such is not our
intent.  Although the monitor is easy to use, a certain amount of machine
language knowledge on the part of the user is necessary.

        (C)     LMS    28       SUPER SNAPSHOT

        The  following  is  a  list  of  the commands supported by the
 monitor along with an example of their usage.

A - assemble        eg. A 2000 LDA#1

Assemble an instruction at $2000.   The next address will be then displayed
and be available for a further instruction.

BR - break vector   eg. BR

Sets break vector to enter monitor.

C - compare         eg. C 1000 2000 3000

Compare the memory from $1000 to $2000 with the memory starting at $3000.
If there are any differences, the addresses of the differences will be
listed.

D - disassemble     eg. D 2000 3000

Disassemble memory from $2000 to $3000 D alone will display 20 bytes past
the last line disassembled.

F - fill memory     eg. F 1000 9000 FF

Fill memory from $1000 to $9000 with the byte FF.  Any number of bytes may
be used and may include ascii (if preceded by a BB is used.

G - go              eg. G 9000

Load the registers with what was shown in the register display and start
executing the code at $9000.

        (C)     LMS    29       SUPER SNAPSHOT

H - hunt            eg. H 3000 5000 FF

Hunt for the byte FF from memory location $3000 to $5000.  You may now
specify an ascii hunt by simply enclosing the ascii portion in quotes.

         eg. H 2000 3000 "FRED"

You may also mix ascii and hex.

         eg. H 2000 3000 O1 FF 00 "FRED"

The H command also allows a hunt for a string of any length and may include
ascii, decimal and/or hex.

I - interpret       eg. I C000 D000

Interpret memory from $C000 to $D000.

IO - display 10 registers eg. 10

Displays the status of the 10 registers at the point the program was
interrupted.

L - load a file eg. L "file",08
                or LS "file",08

Load a file from device 8.  The S is optional and signifies a slow load.
This is used for loading directly into the ").  If no byte is specified the
default snapshot image under any ROM configuration.

M - memory display  eg. M 4000 5000

Display memory from $4000 to $5000.

O - output to device eg. O 4

Output can be to screen, printer or disk.

        (C)     LMS    30       SUPER SNAPSHOT

The default is 3,7 (screen).  To output to a printer the command would be O4.

R - register display eg. R

Display  the  contents  of  the  various registers.  These contents will
represent the status at the time the program was interrupted.

S - save a file eg. S "name",08,1000,2000
                or SS "name",08,1000,2000

Saves a program called name which resided from memory location $1000 to $2000
to device 8.  The second S is optional and denotes a slow save and is used
for saving directly from the snapshot image under any ROM configuration.

SP - disable SPrite collisions  eg. SP

Disables both sprite to sprite and sprite to background collisions.

SPB - disables only SPrite to Background collisions.  eg. SPB

SPS - disable only SPrite to Sprite collisions.  eg. SPS

SPR - re-enable all sprites turned off by SP, SPB and SPS commands. eg. SPR

T - transfer memory eg. T 1000 2000 3000

Transfer memory from $1000 to $2000 to $3000.  The transfer command allows
memory area overlap.  For example you can take a block of memory and move it
up or down by 1 byte.

        (C)     LMS    31       SUPER SNAPSHOT

X - exit        eg. X

With the X command, you will exit the way you entered.

XB - exit       eg. XB

The XB command will exit you to basic no matter how you entered the monitor.

XM - exit       eg. XM

Using the XM command will exit you to the SUB-SYSTEM MENU irregardless of
how you entered.

: - memory modify   eg. :8000 

Allows the direct modification of memory.  Input can be in hex or ascii
(preceded by the ")

; -       register modify

Modify the contents of the registers.  Simply type over the relevant byte.

, -       disassembly modify eg. ,8000 

The disassembly can be modified by typing over the desired byte.

# - convert hex to decimal eg. #COOO

Shows the decimal value of a hexadecimal number. In our example, the
figure +49152 would be returned.

#+ - convert decimal to hex eg. #+49152

Shows the hexadecimal equivalent of a decimal value. In our example, the
value $C000 would be returned.

        (C)     LMS    32       SUPER SNAPSHOT

+  - used when entering  locations  in decimal.  e.g. D +49152
would be the same as  D C000.

$ - display disk directory.  Same syntax as in the wedge.

* - 10 modify.  Gives you the ability to change the values displayed by
the 10 command.  Simply type 10 and then cursor up to the desired byte,
make the appropriate change and press return.

@ - read drive error channel.

@#n - where n is a number from 8 to 11, determines the default device
number. This follows the same conventions used in our wedge.

Several of the function keys have been assigned commands for use within
the monitor.  They are:

        F1 - moves cursor to bottom left of screen.
        F3 - gives directory of device 8.
        F5 - acts as delete key.  It will delete the character beneath
             the cursor and move all succeeding characters on the current
             line one space to the left.

Along with the function keys, the monitor now enjoys full support of our
dos wedge (with the exception of the fast format command).

        (C)     LMS    33       SUPER SNAPSHOT

There  have been  several  special features, not seen in other monitors,
built into CODE INSPECTOR V4.  One that you will appreciate is the ability
to omit leading zeroes.  This means that if, for example, you wanted to
display memory at 005F you need only type M 5F instead of M00SF.

Another is the ability to enter POKES into memory through the monitor.
For example if you wanted to POKE 53281,0 the equivalent  monitor  command
would  be :+53281  0.   The colon is the memory modify command and the +
converts the following decimal figures into hex.

The F (fill memory) and H (hunt for specified value) commands will default
to BB (our memory pattern) if you do not specify a value.

The monitor can  also  be  accessed through your machine language program
by first  entering  the  monitor  via  the SUB-SYSTEM MENU (or F8).
Once in the monitor  enter  the  set  break  vector command (BR).   The
message -DONE- will appear.  Now you can exit back to BASIC by typing XB.
From now on you can enter the monitor  from within your machine language
program  through  the  BRK instruction.

There are many potential and varied uses for this utility.  For example,
in England it is very popular to make custom changes in programs to give
indefinite lives, unlimited fire power, etc.

        (C)     LMS    34       SUPER SNAPSHOT

                      TRACK AND SECTOR EDITOR

Also included within the monitor is the ability to read and write sectors
directly to and from a disk.   This is accomplished  using  the  following
two commands:

        U1 - read a disk sector into memory. syntax is Ul TT 55 [3333).

        U2 - write a disk sector from memory.  Syntax is U2 TT 55 [333].

U1 and U2 together form a simple track and sector editor, but with the
advantage that all monitor commands can be used to edit the sector (e.g. M,
I, D, A, H.. .etc).  The two numbers following U1  and U2  are  the track
and  sector respectively.   Remember that unless you prefix these numbers
with a '+', they will be interpreted as being hexadecimal. For example the
following are equivalent commands to read the first sector in the directory
of a 1541 disk:

        U1 +18 +01 - read track 18, sector 1.

        U1 12 1    - read track 18 (=$12), sector 1.

If no optional address is specified, both U1 and U2 will default to address
$C000 (ending at $C0FF).  Any address may be specified as a third parameter.

A final note of caution!  This is a powerful tool and as such it should be
used carefully.  We would suggest that if you  wish  to  experiment  with
sector manipulation, you do so on a backup disk.

        (C)     LMS    35       SUPER SNAPSHOT

                      DRIVE MONITOR

New to version 4 is the drive monitor.   With this module you can now access,
examine or modify drive memory.  All the regular display commands that are
associated with CODE INSPECTOR are now available in the drive monitor.

Drive memory is accessed with the following command:

        *8 - read and write to device 8. The number can be 8 to 11 depending
             on the device being accessed.  Note that in keeping with our
             monitor conventions, input can be in hex or decimal. For
             example, *8 refers to drive 8, *9 refers to drive 9 but in
             order to access drives 10 or 11 the command would be *A (or
             *+l0) or *B (or *+11).

        *  -  resets to computer memory.

Transferring a portion of drive memory to computer memory is accomplished
by using the following syntax:

        T 100 200 *3000

The * in front of the destination location informs the monitor that the
intended  location  is  computer memory. Sending   computer memory to the
drive would be similar except that the * would be in front of the first
address.

        (C)     LMS    36       SUPER SNAPSHOT

The compare command can be used between the drive and computer's memory
using the same conventions as the transfer command.

**  NOTE  **  Before  attempting to transfer (or compare) drive memory
with the computer's memory,  you must first enable the drive memory
access with the *n (where n is a number from 1 to 11).

                      SPRITE MONITOR

        Option 4 of the SUB-SYSTEM MENU will take you into the SPRITE
MONITOR.  From there you can view all of the sprites that are resident
in the current program starting with the active sprites.

All commands are displayed on the screen along with seven sprites.
You will  notice  that  the  center  sprite (hereafter referred to as
the current sprite) is double size. The address shown is for that of
the current sprite.  This is to clearly show which sprite will be
affected by the various commands that available to you at this time.
The following is a brief  description of the commands and their usage:

(F)orward - moves forward 64 bytes in memory.   The sprites displayed
will shift one position to the left with the leftmost sprite scrolling
of the screen and a new sprite appearing at the furthest right.

(R)everse - same as Forward except the display moves back 64 bytes and
the sprites shift to the right.

        (C)     LMS    37       SUPER SNAPSHOT

(M)ode  -  switches from hires to multicolor display.   Some sprites
are more easily viewed in this mode.

(L)oad - load a previously saved sprite from disk.  This can be a sprite
saved by the sprite monitor from another game or one generated by using
the SUPER SNAPSHOT SPRITE EDITOR that is on your SYSTEM DISK.  The new
sprite loaded will replace the current sprite at the address specified
on the screen.

(S)ave - save the current sprite to disk to be loaded into another game
or to be edited with the SPRITE EDITOR.

(C)lear - removes the current sprite from memory.

(E)xit - takes you back to the SUB-SYSTEM MENU.

(D)evice - allows you to select the desired device to load or save to.

There are only a couple of other things to note here.   When loading or
saving  sprites  the prefix  'smon.'  is given automatically.  Using this
prefix gives you an easy method of identifying sprite files in a directory
listing as well as assuring compatibility with the SPRITE EDITOR.  Lastly,
the current Bank is shown on the display screen as well. This represents
the video bank that is being accessed.   The bank number will change as you
scroll through memory and pass into a new bank.

        (C)     LMS    38       SUPER SNAPSHOT

                      UTILITY MENU

From the SUB-SYSTEM option 5 is the UTILITY MENU.   From it option 1 allows
you to set up for a new snapshot (fills memory with the snapshot pattern).

Option 2 of the utility menu allows you to determine the status of TURBO DOS
(both load and save), the function keys and the wedge.   At this point you
can turn each one off or on individually by simply  scrolling  the  cursor
to  the desired function and pressing the space bar.   Your changes will be
implemented once you exit back to the program.

Option 3 allows you to check the directory of the disk in the specified
drive.   You need a maximum of 271 free blocks to save a snapshotted
program. Although we have never seen a program take up that much room,
if you allow that much you will never run into a disk full error.

Choosing option 4  will allow you to send commands to the disk drive.
You can do several things  such as  format the target  disk,  scratch
files  from  the target  disk,  etc.  The  commands  are similar to that
of the wedge.  You are presented with the ">" and only have to type
"NO:name,id" to format a disk, for example.

Selecting option 5 in the UTILITY MENU will return you to the SUB-SYSTEM
MENU.

                      SUPER SNAPSHOT SYSTEM DISK

As you are aware by now, the SYSTEM DISK contains our nibbler, disk copiers,
parameter copier and BOOTSECTOR MAKER. Also included on the parameter disk
is a slideshow demo (side two of the disk) and two TURBO*25 modules.  The
slideshow demo is just that.  It is a slideshow that was produced  using
the  SUPER  SNAPSHOT SLIDESHOW CREATOR.  It is available only from SOFTWARE
SUPPORT INTERNATIONAL (US) and MARSHVIEW SOFTWARE  (Canada).   The cost  is
$19.95  plus  shipping  and handling.  Twenty bucks never bought so much
fun!  For a unbiased opinion, check  with  Paul  Hughes  who  is  the
GRAPHICS SYSOP on QUANTUM LINK.  Address your questions to SYSOP PH.

The TURBO*25 modules are utilities that are designed to convert your
SNAPSHOT single file saves into a format that will  allow them to  load at
an incredible  speed.  The first module (TURBO*25  CONVERTER) will do the
converting.   Simply choose your source and destination drives, press
continue and follow the prompts.  The  whole process takes about one minute.
Only programs that have been saved as 1 or 2 files can be converted.
** NOTE ** This module works with 1541 and compatible drives.

The  second  module  (TURBO*25  FILE UTILITIES) allows you to manipulate
these special  files.    Since  our  TURBO*25 incorporates  a
non-standard  format, regular dos commands will not work on them.
For example, the regular scratch command will not erase this new type of

        (C)     LMS    40       SUPER SNAPSHOT

file so in order to remove a TURBO*25 file from a disk (without
re-formatting) you must use the TURBO*25 SCRATCH option.

Also included on the utilities module is an option to install a disk based
turbo loader.  Simply select the INSTALL TURBOLOADER  option  and  follow
the prompts.   This loader works best with files that have been converted
to the TURBO*25  format.    It will work with regular files but not as
effectively as the cartridge based loader.

                      SPRITE EDITOR

        Another handy utility included on the SYSTEM DISK is our SPRITE
EDITOR.  To use  it  just  type  /SS.SED  and  press return.  When it has
loaded in type RUN.

The SPRITE EDITOR is comprised of five separate menus all of which will
help  you  to  create  your  own  custom sprites or modify those saved
with the SPRITE MONITOR found on SUPER SNAPSHOT. You now can begin to
appreciate  the sophistication of this utility.

The following is a brief description of each of the five menus:

EDITOR MENU:   This is the screen that first  appears  after  the  program
has loaded.   From here you can create your own  custom  sprites.    The
sprite  is created by moving the cursor around the display area and flipping
the bits on or off (using the fire button or space bar). The cursor can be
controlled through a joystick  in port  two  or through the cursor arrows.
Eight sprites can be displayed at all times on this screen.

        (C)     LMS    41       SUPER SNAPSHOT

The smaller box in the lower right part  of  the  screen  displays the
information  relevant  to  the  current sprite.  Most of the information is
self evident with exception of the  "Sens.' line.  This refers to the speed
at which the cursor will move when controlled by a joystick.    Increasing
the  sensitivity (C=+) will make the cursor move slower. Decreasing the
sensitivity  (C=-)  will make  the  cursor  move  more  quickly.
**NOTE** The cursor moves at only one speed  (normal)  when controlled by
the cursor keys.

HELP SCREEN:  The HELP SCREEN is accessed by pressing the Commodore key and
H at the same time.  What appears is a menu which  describes  each  of
the  options available in the EDITOR menu along with how to access the other
menus in the system.

The  options  available  under  the heading "Commodore Keys" are accessed by
holding  down  the  Commodore  key  and pressing the indicated key.

DISK OPERATIONS MENU:  From this menu you can  load  from or  save  to  any
drive device.  The current sprite (the one in the work area of the EDITOR
menu) is also displayed.  Also  from within this screen you can have the
current sprite (the one in the work area of the EDITOR screen) saved to disk
as DATA statements.   The line numbers for the statements are 6000 and
above.    You  can  append  these statements to an already existing basic

        (C)     LMS    42       SUPER SNAPSHOT

program,  by using the APPEND command available in the BASIC PLUS module
(p. 43), as long as your first program has line numbers less than 6000.

When loading or saving sprites, the prefix  "smon."  is  automatically used.
Just type in the rest of the desired sprite name.  This prefix is used so as
to provide a convenient link with the SPRITE MONITOR.

The Library command (D) will produce a listing of all files on the disk that
have a prefix of "smon.".

COLOR MENU:   The colors used in the characters, background, foreground,
etc. can be altered using this screen.

ANIMATION MENU:  This screen allows you to  animate  any or all  of  the
eight sprites present on the EDITOR screen. This allows you to more easily
create animation sequences by actually allowing you to see how it will look.

                      BASIC PLUS

In response to the numerous requests from our customers, we are happy to say
that SUPER SNAPSHOT now offers utilities aimed at the basic programmer.
These utilities are in the form of new commands designed to make programming
in basic easier and more enjoyable.  To load BASIC PLUS type /BAS.LOADER.

The following is the list of new commands and their syntax.

        (C)     LMS     43       SUPER SNAPSHOT

COMMAND	SYNTAX

APPEND	œAP

This command will add a second basic program to the one already in memory
by "appending" it.  You will be asked for the name of the file that you
want to append. ** NOTE ** Make sure that the appended file has its lowest
line number GREATER than the highest line number of the  original  program.
Pressing only RETURN as the filename aborts the append.

AUTONUMBER	œAU,ST, INC

Begins  supplying  line  numbers automatically, from a specified starting
line  (ST)  and  line  increment  (INC).
NOTE:  Pressing œAU ONLY will use the following defaults: ST=100 and INC=10.
Pressing RETURN by itself on a line terminates  the  function.    Subsequent
usage of the œAU will continue from the next logical line number.

AUTODATA	œAD,ST, INC

As above, except that "DATA" is printed after each line number.  To terminate
the function, simply backspace over the word "DATA", and press RETURN.

DELETE                œDE,ST-FIN

Deletes a range of lines from ST(art) to FIN(ish).

DUMP	œDUMP

After breaking from a program, DUMP will list all variables and their values
used in the program.

        (C)     LMS    44       SUPER SNAPSHOT

KILL    œK

Disengages BASIC PLUS.

MENU	œMENU

Brings up the SUPER SNAPSHOT SUB-SYSTEM MENU.  Choosing 6 from that menu
returns you to the point where the menu command was invoked.

MERGE	œMERGE

You will be prompted for the filename of the program that you want merged
with the program in memory.  This command does a true merge!  Repeated line
numbers will be overwritten.  Pressing only RETURN as the filename aborts
the merge.

OLD	œOLD

Restores a newed program.

PRINTON	œPRN

Diverts output from printer to screen.

PRINTOFF	œPRO

Restores output to screen.

RENUM	œRE,ST-FIN,NST, INC

Renumbers a range of lines (ST-FIN) with a specified new starting number
(NST) and increment (INC).   Also, œRE,NST,INC is permitted.

TRACEON	œTRN

Enables trace feature.  Prints program line numbers at top right of screen
as program  executes.  Excellent for debugging.

TRACEOFF        œTRO

Disables trace feature.

        (C)     LMS     45       SUPER SNAPSHOT

                      USING THE 1571

The 1571 is a great drive but, in our opinion, very rarely used to its full
potential.   Everyone knows that, when working with a C128, it has double
the storage capacity of the 1541 since it utilizes both sides of the disk.
What many 1571 owners don't know is that this drive can be used in the 1571
mode while working with a C64.  Since SUPER SNAPSHOT has a set of fast
communication routines installed  to work specifically with the 1571 mode
we felt it wise to list the various modes of the 1571, how to access them
and what the results are.  All the commands will be given as if issued from
BASIC using the wedge.

        >UO>M1 - sets the 1571 to 1571 mode. Both sides of the disk are
        utilized with storage  being  1328  blocks.    SUPER SNAPSHOT uses
        1571 routines in this mode.

        >UO>MO - sets the 1571 to 1541 mode (defaults to this mode when
        working with a C64).  Only one side of the diskette is used with
        storage  being  664  blocks. SUPER SNAPSHOT uses 1541 routines in
        this mode.

        >UO>HO - same as UO>MO

        (C)     LMS     46       SUPER SNAPSHOT

        >UO>H1 - same as UO>MO except that the OPPOSITE side of the disk is
        being accessed.    SUPER  SNAPSHOT  uses  1541 routines in this mode.

In ALL of these modes SUPER SNAPSHOT utilizes fast load and fast save
routines.

** NOTE ** If you wish to use the 1571 mode in the file copier you must
first set the drive in 1571 mode by using the >UO>M1 command.

                      ROM UPDATES

As was mentioned at the beginning of this manual, SUPER SNAPSHOT is designed
to be an open ended system. What this means is that as changes and additions
are made to the program, previous buyers will be able to update to the latest
version.  Information  on  price  and availability  are available from
both SOFTWARE  SUPPORT  INTERNATIONAL  and MARSHVIEW SOFTWARE.  Call or
write to:

In Canada..
                           MARSHVIEW SOFTWARE
                              P.O. Box 1212
                        Sackville, New Brunswick
                              CANADA EOA 3CO
                  1-506-536-1809 (ORDERS and SUPPORT)

In the US..
                     SOFTWARE SUPPORT INTERNATIONAL
                    2700 NE Andresen Road, Suite D13
                          Vancouver, WA 98661
                       1-206-695-9648  (SUPPORT)
                       1-800-356-1179  (ORDERS)

        (C)     LMS     47       SUPER SNAPSHOT

When returning your SUPER SNAPSHOT for an update, we would strongly suggest
that you use a PADDED envelope.   It provides  adequate  protection at a
reasonable cost.

**      PLEASE REMEMBER TO SEND IN YOUR WARRENTY REGISTRATION CARD.
IT IS THE ONLY WAY WE HAVE OF INFORMING YOU OF UPDATES! **

BBS SUPPORT

We have expanded our support network to  include  a  24  hour Bulletin Board
Sevice.    This  BBS  is  called  ONLINE SERVICES  and  it  is  available
to our customers.  What this means is that SUPER SNAPSHOT owners now have a
direct link to LMS Technologies.  If you should have a question, comment,
suggestion, etc. you can  quickly  and  easily  reach  us  at anytime.
Usually if you leave a message, be it a question or whatever, there will be
a response within 2-3 days or sooner.

Also this board will allow us to update and/or add modules and make them
available to our customers.   We would also encourage those of you that have
written  any  custom  programs,  or discovered new uses that you feel
enhance SUPER SNAPSHOT, to share them with other owners through the BBS.
Simply upload them to the system and we will forward them to the public area.
Full credit will be given to those that contribute in this way.  Other uses
could be advice for archiving particular programs using the CODE INSPECTOR.
The possibilities are endless.

        (C)     LMS     48       SUPER SNAPSHOT

This BBS is a commercial system (pay for use) but SUPER SNAPSHOT owners
may access the board free of charge.  It is NOT  owned  or  operated  by
LMS Technologies.  You may make full use of the LMS section for reading
messages, uploading files, downloading files, etc. all  for no  charge.
You may browse through the  rest of  the board,  both personal and business
sections, but you do not have access to all the features.  If you would like
to become a member of this  board, there is a $10/year membership fee.
Subscription information is available on the BBS.

The BBS operates 24 hours a day and can presently handle eight callers
simultaneously.   Settings are 8/N/i and baud rates can be 300/1200/2400.
The phone number is 1-506-458-2651.  We look forward to hearing from you.

                      WHAT'S NEXT?

Although we think that you will agree when we say that there has been a lot
put into this cartridge, there is more to come.      We have a number of
modules under development and in the future you can expect  to  see updates
that will include more useful utilities.  Those of you who have updated with
us before know that when we update, it is a worthwhile enhancement.

If  you  have  any  suggestions  for additions or improvements to our
product please contact us (through the BBS or letter), it would be greatly
appreciated.

        (C)     LMS     49       SUPER SNAPSHOT

Send your comments to:

                         LMS TECHNOLOGIES
                      P.O. Box 3022; Sta. "B"
                    Fredericton, New Brunswick
                          CANADA E3A 5G8

COPYRIGHT NOTICE

SUPER SNAPSHOT designed and written by Marcel LeBlanc and Ron Smith

SUPER SNAPSHOT board  layout by Cadmi Microelectronics Ltd.

Software, hardware and manual (c) 1987,88 LMS TECHNOLOGIES LTD.

Thanks to the following people for their contributions to this product:

Richard Bond for the TURBO*25 system,  single  file  save  option  and
enhanced TURBO DOS for the 1541.

John Finaly for the help  in adapting  our  TURBO  DOS  to  European Systems.

Mike Miller (author of the BIG BLUE  READER  for  the  C128...a  great
program!) for his suggestions on TURBO DOS improvements.

Steve  Boyko  for  the  SPRITE MONITOR  and  SPRITE  EDITOR  (and  Nick
MacDonald for beta-testing).

Mark Smith for the BASIC PLUS module.

        (C)     LMS     50       SUPER SNAPSHOT

..and last but not least, the people who have helped LMS keep rolling on;
Andrew, Virginia, Carmen, Marylynn, Nick and Calvin.

A special thanks to the folks at Kracker Jax for the development of the
SUPER SNAPSHOT parameter copier,  disk copier and for their continued input
and support

                      LIMITED WARRANTY

Neither  the  authors  nor  the distributors of this product shall be liable
for any damages which may be caused by any errors or omissions in this
product.    Should  the  product  be defective, the distributor shall
replace it upon return of the defective product, postage paid within ninety
days of the date of delivery.   There are no other warranties  implied  or
expressed, including but not limited to, any implied warranties of
merchantability or fitness for a particular use.

The warranty registration card must be on file for repair or replacement
under warranty.  It is assumed that any SUPER SNAPSHOT package that is
returned without proof of purchase is void of warranty.   This warranty
shall be void if,  in the opinion of the authors or their representatives,
this product has been  misused,  improperly  installed, modified or otherwise
tampered with.

Your SUPER SNAPSHOT package should be sent  to  either  SOFTWARE  SUPPORT
INTERNATIONAL (formerly COMPUTER MART) in

        (C)     LMS     51       SUPER SNAPSHOT

the  US  or  to  ~ARSHVIEW  SOFTWARE  in Canada.

Please make  sure  that your SUPER SNAPSHOT package is protectively wrapped
as damage due to to shipping is not covered by warranty.   We would suggest
that  you  insure  your  SUPER  SNAPSHOT package.

DISCLAIMER

The copier portion of this product is meant expressly for the archival
backup of your legitimate software.

Neither the authors, dealers nor the distributors of SUPER SNAPSHOT condone
the use of this product to assist in software piracy.

Under the Federal Copyright Act, the owner of a computer program is allowed
to make an archival backup.

State  laws  may  differ  in  this regard.  You may or may not be entitled
to make and/or modify a backup.

If  in  doubt,  check  your  local copyright laws.

        (C)     LMS     52       SUPER SNAPSHOT